Reviews for the tag Druide Gardien – Tank

Class Guide – Druid Guardian 7.3

The Guardian Druid’s class has seen many evolutions and changes for World of Warcraft: Legion and its various patches. Let us see through this guide the operation of this specialization for Legion. Let’s review the talents, statistics, equipment, enchantments, gems, consumables, gameplay, and macros and addons for the Druid Guardian for Patch 7.3 .
The Druid is a class that can assume the roles of Dps distance, Dps CàC, Tank and Heal. The Guardian Druid is a melee class assuming the role of Tank, its main resource is Rage .
You can find below a summary of important information for your class:

Summary:
– Talents
– Gameplay
– Statistics
– Prodigious Weapon
– Gems, Enchanting & Consumables
– Legendary & Trinkets

talents

15
brambles
Bristle hair
Bloody Frenzy

30
Guttural Roaring
Roar of Bullying
Wild Load

45
Affinity with balance
Wild Affinity
Affinity with restoration

60
Powerful rosé
Mass Entanglement
Typhoon

75
Soul of the forest
Incarnation: Guardian of Ursoc
Galactic Guardian

90
Guardian of the Earth
Guardian of Elune
Survival of the strongest

100
Blood Instinct
Lunar Ray
Spray

Explanations:
The choice of talents at level 60 will be purely situational, and may not affect your gameplay significantly.
The choice of talents at level 100, on the other hand, can be made according to the meeting in which you will evolve. In most cases, we recommend that spraying be preferred . However, Bloody Instinct may be preferable in situations where you are facing 5+ targets living long enough for you to stack up Rosser on targets. Note that if you use the legendary Elize’s Eternal Shell , Bloody Instinct talent can be interesting from two targets.
In addition, you can also use the Incarnation Talent : Ursoc Guardian if you need significant burst damage, although Galactic Guardian will be much more interesting in most cases.
gameplay

Single cycle
In monocible, we recommend that you use your spells according to the following priority:
– Use Mutilation as soon as possible. Note that its recharge time has a chance of being canceled by Etripage .
– Use Lunar Flash if you have a Galactic Guardian proc .
– Use Rosser as soon as possible.
– Use Spray at 5 charges of Rosser on target, or at 2+ charges of Rosser if you need to maintain buff.
– Apply and hold Lunar Flash on target.
– Use Mutilerif you do not need rage for your damage mitigation, or you are close to your head of rabies.
– Use Scan .
Multi-target cycle
Against 2 or more targets, we recommend the use of the following priority:
– Use Rosser as soon as possible.
– Use Mutilation as soon as possible.
– Use Lunar Flash if you have a Galactic Guardian proc .
– Use Spray at 5 charges of Rosser on one of the targets, or at 2+ charges of Rosser if you need to maintain the buff.
– Against 2 to 3 targets only, apply and hold Lunar Flash as much as possible on the targets present.
– Against 2 to 3 targets only, use Mutilateif you do not need rage for your damage mitigation, or you are close to your head of rabies.
– Use Scan . Note that if you are not actively tankering and do not have a high need for rage, you can use Swipe instead of Mutilation .
Mitigation of damage
As a Guardian Druid , you have access to two damage mitigation skills: Ferpoil and Frenzy Regeneration .

Use of Ferpoil :
We recommend using Ferpoil to reduce spikes in your spin. Note that Ferpoil is stackable, which will increase your armor by 130% if you use two charges, but the durations will not stack. Using two charges is possible on peaks of major physical damage, but you will need to generate a lot of rage before.
Be careful though, Ferpoil is useless in case of magical damage. To do this, we recommend that you familiarize yourself with the encounters, in order to determine if the situation requires the use of Ferpoil or a cooldown (or even lower).

Use of Frenzy Regeneration :
If Ferpoil is a proactive mitigation, Frenzied Regeneration will have to be used in response to damage suffered in order to assist your healers. Beware however, it can be quite simple to spoil a frenetic regeneration use . As a rule, we recommend that you use it if you have suffered significant damage in the last 5 seconds, but you are about to continue to suffer.
Using frenzied regeneration in this way will provide a significant help to your healers. On the other hand, using this spell after a period of heavy damage followed by a revival of aggro returns to an unnecessary care, as your healers would manage to go back with or without frenzied regeneration . Again, we recommend that you familiarize yourself with the encounter to maximize the effect of Frenzied Regeneration .
cooldowns
As a Guardian Druid , you have three recharge times:
– Survival Instincts reduces the damage taken by 50% for six seconds. It should be used preventively, especially when Ferpoil is ineffective or insufficient (magical damage, or significant physical damage).
– Bark is, in short, a weaker version of Instincts of Survival , but it can be used even when you are controlled. We recommend its use in similar circumstances.
– Rage of the Sleeper is similar to both present cooldowns, but also increases your damage once the prodigious weapon stroke Embraces the Nightmare taken. You can use it in the same circumstances as the other two, but think about the increased damage that you will benefit, in order to use it at best.
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